This was the first 3D character that I developed. It was for a low poly assignment while at AIE. The theme of the assignment was super hero’s so I developed a sub machine gun wielding hero chick by night, singer in a heavy metal band by night fighter of crime and bad music. It was [...]
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Danny Trejo Sculpt
Danny Trejo facial sculpt done in Mudbox. I made this in a couple of hours while thinking about what I wanted to do for AIE’s 2nd year character assignment.
Defensive Sniper Rifle – 1
This model of a Defensive Sniper Rifle – 1 (http://www.dsr-precision.com/) is an exploration into hard surface modeling techniques using 3DS Max. I am currently reducing the poly count and attempting to use RTT assist (http://vertexbee.com/rttassist.htm) to bake the normal information down.
Turtle Character
I created this character for a high poly games character assignment at the Academy of Interactive Entertainment. It uses 2048×2048 textures for normal, diffuse and specular and sits at exactly the 12,500 triangle limit that we were working to. This was created in 3D Coat primarily with some normal work done in crazy bump and rigged in [...]
Clothes Sculpt using Zbrush (Back)
This is a back view of a Zbrush clothing sculpt I did for a female character. It took roughly 4 hours and was my first real foray into Zbrush.
Clothing Sculpt using Zbrush (Front)
This is a sculpt done in Zbrush exploring some clothing designs for a female character. It took roughly 4 hours and was my first real foray into Zbrush.
Sprite Hammer Games
Thought I’d start listing some of things that I have been working on lately. First off is a game that a team of us from AIE Canberra are working on at the moment. Its now called Spelunking Club Session. You can check it out here: http://www.spritehammer.com/spelunking/ Here is a video Finn did of the prototype. [...]
Desperately Relaxed
This is an image that i did as a test when i got my new drawing tablet. Alot of people say the hair is too dark, but that was intentional, there is a version without it that is more arty. The smudgey things on the side was the entire colour pallet that I used to [...]
